![]() Honor, fidelity, and integrity were key principles in the Civic Guild. The Civic Guild wielded the power of law and justice and used their magic as the arbitrators of truth in Zhalfirin society. Every city, town, and village had five delegates from the Guild. With a mutual understanding of each other, the five Guilds of Zhalfir were the greatest pillars of the kingdom and even when the people’s faith diminished in their king, it remained strong in their Guilds. Opposing colors worked together, not against each other. The most unusual aspect of Teferi’s guilds was their harmony. Thus, the magic houses bent to Teferi’s will, allowing him to refine them into guilds that would benefit the country as a whole. Zhalfir, with its long history of magic, had established institutions, the Houses of Magic, for each color. This way convinced him to establish the five Guilds of Zhalfir. However, as a planeswalker the urge of travelling beyond Dominaria became too great and he sought a way to allow his kingdom to remain stable in his absence. A wise man educated on the isle of Tolaria, Teferi understood the need for balance and order in Zhalfir. The Zhalfirin nation is one of the few in which even the civilians practice magic.įor centuries Zhalfir has had the gift of the planeswalker Teferi. Unlike the rest of Dominia, Zhalfir did not experience a Dark Age and was untouched by the Brothers War. With a fertile climate at the equator and generations of wise rulers advised by the planewalker Teferi, Zhalfir was allowed to dominate much of Jamuraa for generations.ĭuring the Ice Age, Zhalfir’s magical protection allowed it to survive the unnatural cold relatively unharmed. Before the Brothers War, the Zhalfirin had already mastered the five colors of magic, making them amongst the first Dominarians to use mana in all its forms. It has survived for millennia and indeed, became civilized even before the modern calendar began. Zhalfir predates virtually all other civilizations of Dominaria today. ”Unlike Zhalfir, the griffin needs no council to keep harmony among its parts.” All three Jamuraan nations have existed for centuries, but the oldest is the kingdom of Zhalfir, which is one of the oldest civilizations on the planet that still survives to this day. These three countries are separated from the other cultures of the continent by a great desert in the southeast. This supercontinent is composed of many land masses, but the most prominent is Jamuraa at its northwest tip: home to the three powerful kingdoms of Zhalfir, Femeref, and Suq’Ata. In the equatorial regions of Dominaria is a gigantic supercontinent ruled by Arabic empires and Viashino tribes. But every war has its roots in previous strife, and this war was no exception. Fought between ambitious wizards and armies, the ages chronicled in the Mirage expansion and its followers would mark history on the tropical continent forever. In the 43rd century of modern Dominarian history, a continent wide war would shatter the ancient nations of Jamuraa. I am confident in saying, however, that this is the single most complete document dealing with Mirage and Visions. I have tried to integrate it all seamlessly into one document, although there are some redundancies. ![]() The document as a whole, beyond this prologue section, is composed of Jeff Lee's material, information provided by the illustrious Pete Venters, and various existing and archived pieces of the official website. This is part of the slow transformation of Rabiah into a plane of Dominia rather than the setting of the 1001 Arabian Nights. Most notably, someone, somewhere seems to have replaced all instances of "Arabic" with "nomadic" and other such words in order to keep material as in-world as possible (and probably to avoid offensive stereotypes-see Stone-Throwing Devils). irage.html As with a number of other materials here, later versions have been revised slightly to fit later sensibilities.
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